... an accessed star (lime slice) with one item: the frame with text.

From afternoon to night:

... you can adjust item backgrounds to make text-to-sky contrasts stronger than in these examples if desired. Here's a smooth time-lapse:

People

Sitting in front of a (horizontal) wide screen that just shows an A4 (vertical) paper on a bland background has little to do with human nature.

Word processors are geared towards printing. Emerging in the early 90s, they were shaped by limited hardware; since then they changed little in design.

Then they're collab and brainstorming apps, but they're rigid, have a single-use-plastic design (small, shallow projects), and by emulating office tools (whiteboards, post-its...) they inherit their limitations. And mind map apps never worked for creativity (or anything): they enforce an hierarchy which is counter-creative; they don't feel dynamic and get crowded quickly.

Computers have become so much more. The proof lies in computer games.

Vela's purpose is to combine a computer game experience with work. That is: game graphics + spatial movement + dynamic object and information handling.

The backdrop thus far are stylized clouds and trees. The style is somewhere in between pixel art (blocky) and vector art (smooth contours), the result is cherry trees looking like candy (not intended). No AI is used for the art. The landscape as well as stars change with every season. In this presentation you can see a spring (cherry blossom stars) and summer version (lemon, lime slice stars).
This is just a simple environment that allows me to test lighting. The goal is to have artists create beautiful natural and urban spaces.

The Development

... so far was great fun. This is what I love to do.

In Vela come three big loves of mine together: nature, creativity and tech.

First I developed a design concept which took two years and three revisions. Then:

I've been busy building an engine on top of the 2D framework (LÖVE): creating a camera, animations, constellation engine, text engine and more.

Worlds

The whole design concept of Vela was conceived with worlds like this in mind. However, this level of artistry is beyond my league. (Disclaimer: these images are from an older presentation and the star and connection design you can see here is already obsolete.)

This will be the work of skilled artists.

In the following link are more such Vela world impressions, also showcasing more use cases for Vela. Since the design has already progressed, this older presentation is outsourced onto a Canva presentation to avoid confusion. The core ideas of stars, constellations and fields are the same though. It serves the purpose of giving you an impression how natural and urban worlds will look.

Don't forget to imagine that it is live-rendered, with forming and moving clouds, wind shaking the trees, dynamic changes of light throughout day to night.

Future Outlook Presentation:

https://www.canva.com/design/DAGB7MYADzI/sMqabpsO8QbaH-ENPlag7w/edit?utm_content=DAGB7MYADzI&utm_campaign=designshare

Design • Galaxy Objects

A more in-depth look into the design of Vela version I.

Constellation

... the constellation symbol and name are floating nearby.

Field

... the field symbol and name is on the upper left. The frame adjusts itself.

Star

... an opened / accessed star. It contains three items, two with images and one with text. As with fields, the frame adjusted itself around the three items.

Design • Paradigms

(this is a short extract of a wider scope of design decisions)

The design of features and functionalities is set in stone for Version I. It was finished long before any visual draft or line of code had been drawn or written.

Afterword

It has been scientifically demonstrated that being in nature enhances creativity. We've spent the last 400.000 years there and much longer as evolving mammals, that's why I believe we're hardwired for its experience.

However, since recently (2007) more people live in urban areas than in rural ones. Wouldn't it make sense to bring nature to their apartments?

Be like Jack London and have your own haven of natural serenity. For the sake of creativity. Don't be like Jack London and drink heavily. Also for the sake of creativity.

Another source of inspirational pleasantness for me have been computer game graphics and hand-drawn art. There's something so soothing about them; the clarity and evenness of the colors and contours; the beauty of nature in a clearer, liberated way like Asian Gongbi or Ukiyo-e drawings. And it's alive due to motion and animation.

In Vela I'm striving to give you both: nature as pleasant art. There will also be beautiful urban spaces.

About my motivation: I've always been having a strong creative streak, but there was no digital tool out there that would be a good friend and vessel for the scatterbrain and endless train of thoughts that is my mind. The best I could do was to sit in a garden with a A4+ notebook with blank pages (no lines!) and drawing pen for writing prose. Like this I literally developed the first design concept of Vela. Something like Microsoft Word was out of question, for me it's revolting. Its design has nothing to do with developing ideas.


Functional Scope

You're now having a pretty good idea what Vela is about.

The overview concludes with the previous chapter.

If you're curious about details, you can read on.

Platforms

Galaxy

Items

Items • Text

Items • Images

Galaxy Objects

Appearance

Interaction

Navigation (HUD, inventory):

Loading and Import

Saving and Export

Planned for later (after version 1.0)

For now

All that you've seen thus far is still a small subset of the design concept behind it. This is to let you know that there's so much more waiting than what this list offers.

Credits